![]() ![]() rgbtransfers : Enables RGB Transfers (for custom shadows) customshadowwithbounce : Enables custom shadows with bounce light jitter r g b : Adds noise, monochromatic, for dithering colourjitter r g b : Adds noise, independent colours, for dithering colourscale r g b : Sets different lightscale values for r, g ,b colourgamma r g b : Sets different gamma values for r, g, b ![]() nolog : Do not generate the compile logfiles dump : Dumps light patches to a file for hlrad debugging info incremental : Use or create an incremental transfer list file noskyfix : Disable light_environment being global lights file : Manually specify a lights.rad file to use sky # : Set ambient sunlight contribution in the shade outside texlightgap # : Set global gap distance for texlights ![]() fade # : Set global fade (larger values = shorter lights) nolerp : Disable radiosity interpolation, nearest point instead dlight # : Set direct lighting threshold coring # : Set lighting threshold before blackness notexscale : Do not scale radiosity patches with texture scale texchop # : Set radiosity patch size for texture light faces chop # : Set radiosity patch size for normal textures smooth2 # : Set smoothing threshold between different textures smooth # : Set smoothing threshold for blending (in degrees) nopaque : Disable the opaque zhlt_lightflags for this compile nospread : Disable sunlight spread angles for this compile circus : Enable 'circus' mode for locating unlit lightmaps limiter # : Set light clipping threshold (-1=None) ambient r g b : Set ambient world light (0.0 to 1.0, r g b) bounce # : Set number of radiosity bounces extra : Improve lighting quality by doing 9 point oversampling vismatrix value: Set vismatrix method to normal, sparse or off. waddir folder : Search this folder for wad files. maxdistance # : Alter the maximum distance for visibility ** Parameters: -fast "D:\COSAS\Valve hammer editor mapas\escuelita_beta" viewportal : Show portal boundaries in 'mapname_portal.pts' file nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables) noclipnodemerge: Don't optimize clipnodes noopt : Don't optimize planes on BSP write (not for final runs) nofill : Don't fill outside (will mask LEAKs) (not for final runs) noclip : Don't process the clipping hull (not for final runs) nobrink : Don't smooth brinks (not for final runs) notjunc : Don't break edges on t-junctions (not for final runs) maxnodesize # : Sets the maximum portal node size subdivide # : Sets the face subdivide size leakonly : Run BSP only enough to check for LEAKs wadautodetect : Force auto-detection of wadfiles notextconvert : don't convert game_text message from Windows ANSI to UTF8 format nolightopt : don't optimize engine light entities nonullifytrigger: don't remove 'aaatrigger' texture nonulltex : Turns off null texture stripping noinfo : Do not show tool configuration information estimate : display estimated time during compile threads # : manually specify the number of threads to run nolog : don't generate the compile logfiles low | -high : run program an altered priority level lightdata # : Alter maximum lighting memory limit (in kb) texdata # : Alter maximum texture memory limit (in kb) wadconfig name : use the old wad configuration approach (select a group from wad.cfg) wadcfgfile file : wad configuration file hullfile file : Reads in custom collision hull dimensions brushunion # : threshold to warn about overlapping brushes tiny # : minimum brush face surface area before it is discarded noskyclip : disable automatic clipping of SKY brushes nullfile file : specify list of entities to retexture with NULL cliptype value : set to smallest, normalized, simple, precise, or legacy (default) clipeconomy : turn clipnode economy mode on wadinclude file : place textures used from wad specified into bsp nowadtextures : include all used textures into bsp console # : Set to 0 to turn off the pop-up console (default is 1) Zoner's Half-Life Compilation Tools - Custom build for Sven Co-opīased on code modifications by Vluzacn (VL)īased on code modifications by Sean "Zoner" Cavanaugh (4.0)īased on Valve's version, modified with permission. Unknown option "D:\COSAS\Valve hammer editor mapas\escuelita_beta" ** Parameters: "D:\COSAS\Valve hammer editor mapas\escuelita_beta" ** Parameters: "D:\COSAS\Valve hammer editor mapas\escuelita_beta.map" "D:\COSAS\Valve hammer editor mapas\escuelita_beta.map" ** Parameters: D:\JUEGOS\PIRATEADO\CS 1.6\Counter-Strike 1.6 De lo cual causaba que los programas ZHLT no compilen el mapa. Ĭuando queria compilar un mapa el log me daba este error que van a ver abajo. ![]()
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